Can you describe your current role and day-to-day responsibilities?
Currently I’m a Creature Supervisor and one’s daily responsibilities can be wildly different from the next.
As a Supervisor for this department my job changes from show to show depending on what’s needed. That means I can go from attending tons of meetings and overseeing a crew of 20 on a larger-scale movie, to being an artist and overseeing just a couple of people for a smaller production.
At ILM we combine several different departments that tend to be completely separate at other VFX studios. With so many skills to master, there’s always the chance to learn something new.
When did you start at ILM and in what role?
My time at ILM started in mid -2010 as a Senior Creature Developer at our Singapore studio. At that point I’d been doing various types of creature work for about 6 years.
How would you describe your journey to ILM?
I started at Full Sail University as a student in Computer Animation and for several years I worked in Game Cinematics and Film at places like Blur, Sony Imageworks, Jim Henson, and Weta, before deciding to return to Full Sail as a teacher.
After a few years of teaching, a friend at ILM working at the Singapore studio reached out to me about an opportunity and now I’ve been with the company for almost 10 years.
What inspired you to become involved in VFX?
By watching shows like Movie Magic and films like Jurassic Park. I was always amazed by what I was seeing on screen. I loved movies because they felt like magic and I just wanted to understand how it all worked.