25 years ago, Lucasfilm Games (at the time known as LucasArts) released one of its most iconic original titles. Grim Fandango was the newest entry in the company’s iconic line of point-and-click adventure games, but in a style, and with a story, all its own.
“Being a lifelong adventure gamer and a massive admirer of LucasArts’ distinct approach to storytelling, humor, and art direction, I was already closely watching what the studio was creating,” says current Lucasfilm Games executive producer Craig Derrick. As a fan at the time, he remembers watching Grim Fandango’s first trailer. “I wasn’t expecting to be blown away by a story about a Grim Reaper set in Mexican folklore, weaving in the rich vibes of Día de los Muertos, all wrapped up in that classic film noir feel à la Casablanca. That trailer sold me instantly with its stunning 3D visuals, cinematic flair, the way they constructed this intricate world, the snappy dialogue, and gameplay that felt ahead of its time for the genre. I couldn’t wait to play it!”